Materials¶
GBH materials are divided into two types: those used for mesh-based hair and those used for strand-based hair. You can distinguish them by their names—materials for mesh-based hair start with "M_C," while those for strand-based hair start with "M_S".
M_C_Checker¶
This material's primary purpose is to check the UV mapping of the hair.
M_C_Haircard_Texturing¶
This material's purpose is to be used with hair card texture creation feature of the add-on.
M_C_Long_Thick¶
Sample material for hair cards.
M_C_Long_Thin¶
Sample material for hair cards.
M_S_Gray_Hair¶
Sample material for gray hair and strand-based hair.
M_S_Rainbow¶
Sample material for strand-based hair and texture coordination on strand-based hair.
M_S_RGB¶
Sample material for strand-based hair and texture coordination on strand-based hair.
M_S_SimpleProcedural¶
Sample material for strand-based hair and procedural color gradient coordination on strand-based hair.
M_S_YColors¶
Sample material for strand-based hair and texture coordination on strand-based hair.