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Materials

GBH materials are divided into two types: those used for mesh-based hair and those used for strand-based hair. You can distinguish them by their names—materials for mesh-based hair start with "M_C," while those for strand-based hair start with "M_S".

M_C_Checker

This material's primary purpose is to check the UV mapping of the hair.

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M_C_Haircard_Texturing

This material's purpose is to be used with hair card texture creation feature of the add-on.

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M_C_Long_Thick

Sample material for hair cards.

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M_C_Long_Thin

Sample material for hair cards.

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M_S_Gray_Hair

Sample material for gray hair and strand-based hair.

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M_S_Rainbow

Sample material for strand-based hair and texture coordination on strand-based hair.

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M_S_RGB

Sample material for strand-based hair and texture coordination on strand-based hair.

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M_S_SimpleProcedural

Sample material for strand-based hair and procedural color gradient coordination on strand-based hair.

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M_S_YColors

Sample material for strand-based hair and texture coordination on strand-based hair.

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